These controllers are shaped like steering wheels, which makes them perfect for a driving game. Other hardware inventions take games in entirely new ... A technology called virtual reality could allow us to “live” inside a video game.
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Language: en
Pages: 310
Pages: 310
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are
Language: en
Pages: 32
Pages: 32
Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and
Language: en
Pages: 704
Pages: 704
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game
Language: en
Pages: 276
Pages: 276
An insider's view of the electronic game world explains how games become successful, profiles leading game designers, outlines the dynamics of game making, and offers advice on how to pursue a career in the industry. Original. (All Users).
Language: en
Pages: 248
Pages: 248
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of